<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Last Shift Devlog - itch.io</title><link>https://wren7762.itch.io/the-last-shift</link><description>Three nights. One motel. Clock out… if you can.</description><item><guid>https://wren7762.itch.io/the-last-shift/devlog/1687549/playability-fixes-from-cold-playtesting</guid><title>Playability fixes from cold playtesting</title><link>https://wren7762.itch.io/the-last-shift/devlog/1687549/playability-fixes-from-cold-playtesting</link><pubDate>Fri, 02 Oct 2026 21:07:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Doors are now clearly marked, the low/dead-battery warning stays on screen until you find a spare, objectives glint faintly, and the first night now teaches the stalker&#039;s rule directly. Verified by a...</p>]]></description></item><item><guid>https://wren7762.itch.io/the-last-shift/devlog/1676887/flashlight-rework-the-light-now-stuns-the-stalker</guid><title>Flashlight rework: the light now stuns the stalker</title><link>https://wren7762.itch.io/the-last-shift/devlog/1676887/flashlight-rework-the-light-now-stuns-the-stalker</link><pubDate>Fri, 25 Sep 2026 16:25:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playtesting turned up a fairness problem: your facing follows your movement, so there was no way to back away from the stalker while keeping the flashlight on it. The moment you moved, the freeze brok...</p>]]></description></item></channel></rss>